unit SceneMenu;

interface

uses Classes, Scenes;

type
  TSceneMenu = class(TScene)
  private

  public
    constructor Create();
    procedure Render(); override;
    procedure Update(); override;
    destructor Destroy; override;
  end;

implementation

uses gm_engine;

{ TSceneMenu }

constructor TSceneMenu.Create;
begin

end;

destructor TSceneMenu.Destroy;
begin
  inherited;

end;

procedure TSceneMenu.Render;
begin
  
end;

procedure TSceneMenu.Update;
begin
  
end;

end.

